4 ms·
You may want to revert the (tedious) patch about intersections. Here is a simple workaround: > turf.unkinkPolygon=(x)=>x; Press F12, click 'Console', copy-pas
by jinseokim 6y ago
You may want to revert the (tedious) patch about intersections. Here is a simple workaround:
> turf.unkinkPolygon=(x)=>x;
Press F12, click 'Console', copy-paste the above one and press Enter.
- Aardwolf 6y agoI'm having so much fun with the before-the-fix version, you can make it "jump" out of the water, if you draw a figure 8 under water, and when the negative lobe is at the top and around 75% of the size of the positive one Even more optimal: https://imgur.com/7gCEJ0T https://imgur.com/7gCEJ0T I've had more extreme versions of this shape teleport off-screen, when starting them under water: https://imgur.com/ymVtTWq https://imgur.com/ymVtTWq And here's someone holding a balloon: https://imgur.com/8O4rib8 https://imgur.com/8O4rib8