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Oh, wow. Thanks for many happy hours then) By the way, the most ingenious thing UW did was its acrobatics mechanics, when you subtly could jump for longer and
by Andrew_nenakhov 6y ago
Oh, wow. Thanks for many happy hours then)
By the way, the most ingenious thing UW did was its acrobatics mechanics, when you subtly could jump for longer and longer distances, and I didn't even realize that it was increasing up until I restarted the game and suddenly found out that I can't make a rather casual jump over some chasm, which could be easily jumped over in previous save. I don't think I ever saw such things in other games, only some platformers have shown something resembling that.