4 ms·
They even decided to keep the game logic at 25 frames per second but allow rendering at unlimited frames. This is important to keep all the old game mechanics
by uyt 6y ago
They even decided to keep the game logic at 25 frames per second but allow rendering at unlimited frames.
This is important to keep all the old game mechanics the same (e.g., for builds aimed at hitting a specific number of frames per attack/cast/recovery). But I wonder how jarring it would be if you're running on a 144hz monitor.