3 ms·
Like I said it reminded me most of Gauntlet. An arcadey, hack and slash game focused more on slaughtering enemies with a character that progresses relatively li
by grawprog 6y ago
Like I said it reminded me most of Gauntlet. An arcadey, hack and slash game focused more on slaughtering enemies with a character that progresses relatively linearly.
It's not a terrible game, I just found it very shallow. It removed most of the element of choice from character builds and streamlined things in a way I just didn't really like very much.
Path of exile had the opposite problem, it tried too hard to be like diablo 2, while focusing too much on random loot and excessive choice.
Diablo 2 managed to walk that fine line between pointless loot clicker and mindless progression clicker and kept it fun by giving players agency, but not drowning them in choices.