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In UO, I once suckered a new player into buying a dragon that wasn't even mine, just with proper timing of pretending to give commands and its natural behaviors
by aksss 6y ago
In UO, I once suckered a new player into buying a dragon that wasn't even mine, just with proper timing of pretending to give commands and its natural behaviors. Player was maaaad when realized she'd been taken. But it was kind of neat to realize a whole new dimension of player interaction had opened up with UO. And it scratched a bit of the Ultima 7 itch. At some point the game turned into a grind though, and a lot of players were grinding more than I ever would. The pattern got kind of boring. Have a friend that still plays it though.
- nickthemagicman 6y agoI love that. That's hilarious. I think games now are so focused on providing a slick game experience to everyone, and it make things so predictable and controllable that it takes a lot of the whimsy and delight in discovering something new and unexpected. World of Warcraft is the perfect example of that, it really nerfed a lot of the whimsy out.