9 ms·
I couldnt make myself play that and eq. The amount of repetitive tasks was just daunting. It felt like these games were designed by sadists
by AzzieElbab 6y ago
I couldnt make myself play that and eq. The amount of repetitive tasks was just daunting. It felt like these games were designed by sadists
- ryanbrunner 6y agoThe thing I really loved about Ultima Online is you could have fun without caring about that. I mostly just hung out in the "town" my guild created and built furniture / organized our resources and managed our vendors. Most of my skills didn't ever get far beyond newbie level. That's unthinkable in WoW - the game is 100% focused on progression and advancement.
- vharuck 6y ago>Most of my skills didn't ever get far beyond newbie level. This is the best test for whether a game really allows freedom in player interaction. If players can have fun and build characters without ever relying on game-mechanical progression, they have true freedom. I made more money in UO running dice games next to the bank than running dungeons.