4 ms·
As someone that worked at Microsoft on the XAudio 2 for the Xbox 360 & Windows Phone stacks... holy heck that android audio path is painful to read. >.<;; We w
by Darkphibre 6y ago
As someone that worked at Microsoft on the XAudio 2 for the Xbox 360 & Windows Phone stacks... holy heck that android audio path is painful to read. >.<;;
We went with a 5.33ms quantum on the Xbox 360 (vs. Window's 10ms), and tried to stay out of the way as much as possible to ensure minimal latencies:
https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-audio-graph https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudi...