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Also, another thing is how almost everything was able to be put into your inventory and moved around. Forks, Plates, Curtains, Candleholders, Chairs, etc. I r
by nickthemagicman 6y ago
Also, another thing is how almost everything was able to be put into your inventory and moved around. Forks, Plates, Curtains, Candleholders, Chairs, etc.
I remember taking over a house in the first town and stealing so much stuff from everywhere to decorate it.
I haven't seen that kind of dynamic item management in a game engine I don't think ever since. The worlds have become super static.
I think that lent a lot of magic to the game as well.
- bstar77 6y agoThis was a core feature in Ultima Online as well as Garriott's Shroud of the Avatar. I'm not going to Criticize Ultima Online, but it was never my thing as pivotal as the game was. Garriott tried to create this level of immersion in Shroud of the Avatar, but it was absolutely done to a fault. I hated going into towns, everyone's houses looked silly and out of place. Cities just looked like giant swap meets. Gamers are terrible designers. In Ultima 7, it was single player so you weren't there to impress anyone or get a laugh. It was pure immersion. I had such a fun time as a kid discovering all of the weird things I could do in the game.