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For you and those that played any of the 4-7 for comparison, how was the change in map scale compared to pace of wilderness? I was reading this https://simblob.
by mysterydip 6y ago
For you and those that played any of the 4-7 for comparison, how was the change in map scale compared to pace of wilderness? I was reading this https://simblob.blogspot.com/2014/05/map-homunculus.html?m=1 https://simblob.blogspot.com/2014/05/map-homunculus.html?m=1 and it shows dev reasoning for the changes, but I'm curious how gamers actually took it. Was it better before or after?
- bdowling 6y agoThe single-scale, continuous world is undeniably better. It is arguably less realistic geographically, but it makes the world more vibrant and lifelike. For example, the player can follow the NPCs as they travel between towns or meet each other in the wilderness or the player can chase a creature from the wilderness into town to be killed by guards. Instead of the world feeling like a bunch of disconnected silos, everything is connected on one seamless map. Also, even though the wilderness is geographically smaller in the single-scale games, it feels bigger because the player has to traverse the wilderness at 1X speed. Also, to make travel more interesting and to encourage exploration, the developers fill the wilderness with secrets, side-quests, hidden items, creatures, etc. The wilderness becomes part of the game, whereas in the older games the wilderness was just a bunch of blue or green on a map.