4 ms·
> Origin came up with a relativistic jumping system whereby the length of your leap would be determined by the distance the cursor was from your character when
by brobdingnagians 6y ago
> Origin came up with a relativistic jumping system whereby the length of your leap would be determined by the distance the cursor was from your character when you clicked the mouse, rather than opting for the more intuitive solution whereby you simply pointed at and clicked on a would-be destination to attempt to jump there
My father had all the Ultima games, when I was younger I tried playing VIII and couldn't figure out how to jump properly, which meant I couldn't go anywhere interesting, so I quit. It is very unintuitive to click and hold to jump on a desktop game.
- giobox 6y agoExact same experience here. Ultima 8 came free on a CD-ROM that I think accompanied a Creative Sound Card my father had purchased? The same disc had Wing Commander 2... Anyway, I played Ultima 8 to death as a child - explored the map obsessively. Eventually I hit first jump puzzle and "abandoned" any attempt to play it properly after that.