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Two things that were difficult for me to get used to in UE4. 1) Lots of nested menus. A class has multiple tabs, sometime with nested levels of information abo
by klmadfejno 6y ago
Two things that were difficult for me to get used to in UE4.
1) Lots of nested menus. A class has multiple tabs, sometime with nested levels of information about them and it was easy to get lost in regard to where you actually were.
2) It felt hard to "find the code" that actually made stuff happen.
But neither bothers me now. Just bite the bullet and watch a basic make-a-game tutorial and you'll get the gist.
- Pulcinella 6y agoYeah I feel a bit the same learning Unity. Lots of stuff seems buried in menus, tabs, and panes. Though I also feel the same learning a new code base. Like learning where everything is in someone else’s filing cabinet or kitchen.
- klmadfejno 6y agoFWIW I feel like that's the best part of UE4's blueprint system. It makes the engine API very discoverable. Type signatures in code take a lot more mental energy to parse. Dragging out a blueprint pin provides a nicely organized, context sensitive dropdown of potential methods, which is usually more helpful than a tab completion pop up imo.