3 ms·
Skin's one of those things that is WAY more complicated than you think at first glance. It's translucent, soft, anisotropic, specular, layered, with tons of str
by taneq 6y ago
Skin's one of those things that is WAY more complicated than you think at first glance. It's translucent, soft, anisotropic, specular, layered, with tons of structured fine detail. It doesn't move right unless the fat, muscle, ligaments, tendons, and bones underneath are modeled right and controlled right. And it's one of the things that we innately spend huge amounts of mental processing power on analyzing. It's no wonder it's hard to render convincingly.
- prox 6y agoYou’re forgetting weathering on skin. Some parts get more sun, wind, rain, scars or other marks, we build it up during a lifetime. Good painters knew how to convey these effects, they often lack in shaders.
- retSava 6y agoYeah, people wearing too much concealer put them right into uncanny valley too. Like a "bad shader cosplay" kind of thing. And it's one of those things I don't get (or, I do get it, but I disagree with) - I think imperfections and character are things to be celebrated, not hidden and removed.