4 ms·
I never said there was no complexity. The idea is to manage it well. And sure, it may be long ago, but I have some code in a AAA game. Even C++ with hundreds
by blunte 6y ago
I never said there was no complexity. The idea is to manage it well.
And sure, it may be long ago, but I have some code in a AAA game. Even C++ with hundreds (*edit) of files, we got along just fine without rewind.