4 ms·
wouldn't hashing be mostly int operations, while 3D graphics would be FP32? I dunno if they still do this, but nvidia used to artificially limit the rate for ot
by leetcrew 6y ago
wouldn't hashing be mostly int operations, while 3D graphics would be FP32? I dunno if they still do this, but nvidia used to artificially limit the rate for other float widths on geforce parts to segment the market.
- monocasa 6y agoThere's plenty of integer ops in games these days. They do pretty arbitrary computation in compute shaders.