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Finishing a Game
- benologist 15y agoOldie but a great read for anyone who's working for themselves, doesn't have to be specifically with games it's the same for weekend projects & anything else too.
- angrycoder 15y agoOldie? Its from friggin September.
- benologist 15y agoThat's almost a year ago now, and I know it's been here before!
- kylemaxwell 15y agoIt’s easy to confuse “preparing to start the damn game” with “starting the damn game”. This is true for many, many endeavors.
- icefox 15y agoOn the flip side I am often glad that I only prepare and don't jump into coding/doing. It would take me a lot longer to figure out that it was a bad idea if I am coding and not sketching out the full thing. I have a whole blog of http://ideasfrommydreams.blogspot.com/ http://ideasfrommydreams.blogspot.com/ such ideas that upon reflection are usually not that great.
- benologist 15y agoProblem with that approach is a small idea that isn't that great can evolve into something a lot better while you're working on it (esp. with casual games) - an idea that only exists on paper isn't going to do anything.
- solipsist 15y agoThank god it's not just me! I always found finishing a game to be extremely difficult - to the point where I have stopped making them all together. After being done with 90% of a game you still seem to have 90% of the work left to do. kylemaxwell is right that this happens with many endeavors but it seems to happen with games the most.
- mlok 15y agoThis reminds me of the Pareto Principle : It takes 20% of the total time to reach 80% of the project. It takes the other 80% of the time to achieve the remaining 20% of the project. https://secure.wikimedia.org/wikipedia/en/wiki/Pareto_principle https://secure.wikimedia.org/wikipedia/en/wiki/Pareto_princi... One of the most important thing I've learned.
- henry501 15y agoAnd if you can identify the last 20%, eliminate it and you become 4x more efficient.
- TheRevoltingX 15y agoPretty neat, specially for us on the last leg of development which seems to be taking forever! Been blogging about my 2d mmorpg for android here: http://developingthedream.blogspot.com/ http://developingthedream.blogspot.com/
- GvS 15y agoI'm at last 10 percent now, left with most boring parts and hardest to find bugs. This post motivated me to go back to work, thanks for that!