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> Chess, Go, Starcraft, DOTA all were called unsolvable at one point and all were eventually solved. Depends on what you consider 'solved'. AlphaStar was never
by TulliusCicero 6y ago
> Chess, Go, Starcraft, DOTA all were called unsolvable at one point and all were eventually solved.
Depends on what you consider 'solved'. AlphaStar was never able to demonstrate the level of superhuman performance in Starcraft that AlphaGo did. It got to grandmaster level, but even that was with significant mechanical advantages over humans, when what they wanted to test was the tactical/strategic thinking, not raw ability to issue basic commands (which an AI will easily win at, obviously).
That said, AlphaStar was vastly superior in performance and well-roundedness compared to any previous Starcraft AI, so it was still very impressive. It just wasn't "beating the best in the world at strategic thinking" impressive.
- treis 6y agoSolved meaning it was way better than the average Starcraft player. If we can get driving to even average levels that will be a huge win because it won't get distracted or drunk.
- TulliusCicero 6y agoYeah fair enough. Though I'd like to see AlphaStar perform with comparable mechanical limitations to humans as well. That's a complete non-issue for Go or Chess, but for Starcraft it matters a lot.
- treis 6y agoSelf driving cars will have a mechanical advantage too. They can go to maximum braking essentially immediately. It takes time for humans to move their legs and then some time for the pedal to move. Probably a 200-500ms advantage for the AI.