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xamarin uses mono, wich is very bad actually unity IL2CPP produces bad C++ code since .net is managed language with ton of runtime features that doesn't play w
by Shadonototro 6y ago
xamarin uses mono, wich is very bad actually
unity IL2CPP produces bad C++ code since .net is managed language with ton of runtime features that doesn't play well with AOT compilation
same with .net native, lot of restrictions because nature of .net
it doesn't matter what people use, i value good code, efficient code, and i don't value waste
- pjmlp 6y agoSure it matters, where are the iOS, PS5, XBox, Switch applications and games written in high performance D? Unity alone accounts for more than 50% of Switch games being sold, a console that already outperformed DS sales. I bet Unity IL2CPP not being as good as D isn't that much of a concern to their management, given the ongoing porting efforts from C++ into HPC# and Burst compiler.