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I’m really curious how much space a png rendered set of tiles would be. He mentions that the oceans compress well, but the usual method is to simply not render
by wiredfool 6y ago
I’m really curious how much space a png rendered set of tiles would be. He mentions that the oceans compress well, but the usual method is to simply not render detailed tiles in ocean regions.
- anakaine 6y agoI think the is rather that there's no pre rendering of the tiles serverside, even dynamically. Its all client side. Ie, updates should just require a dataset update, not a regeneration of map tiles for a tile store in the case of pre rendering. And no need for a spatial server.
- wiredfool 6y agoJudging from the data requested, there are essentially either prerendered blocks of data, or they're live API calls. So there's still a data transform step. The data that's coming down looks to be bigger than I'd expect for a PNG tile. On the other hand, it's a pretty cool way to do a multiband raster.