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OK. But a voxel representation has to be a closer match than a mesh. I guess overhang, solidity etc still need to be calculated and dealt with. Which is non-tri
by andybak 6y ago
OK. But a voxel representation has to be a closer match than a mesh. I guess overhang, solidity etc still need to be calculated and dealt with. Which is non-trivial.
Is it that "mesh to G-code" libraries are more mature than "voxel to G-code"?