3 ms·
> Thankfully, between doing the indie thing for a few years and starting a new studio last year, it became clear it was the medium and not the craft that was th
by andrewmcwatters 6y ago
> Thankfully, between doing the indie thing for a few years and starting a new studio last year, it became clear it was the medium and not the craft that was the problem.
Do you mean to say it's specifically a mobile issue?
- utucuro 6y agoI would say it's a free to play issue. A lot of these games exist on multiple platforms, basically wherever microtransactions are supported. Gems of War, for example, exists on mobile, on PC (Windows store, Steam), on Playstation, Switch and Xbox...
- hesdeadjim 6y ago100% mobile. I have no issues with F2P games that aren't predatory (like LoL or Rocket League). I've spent hundreds on these games for silly cosmetics that don't affect gameplay.