3 ms·
We have gotten a lot closer to it, much more than Rimworld. - World models with motivation-driven characters is a common subgenre of IF; you could do worse tha
by morelisp 6y ago
We have gotten a lot closer to it, much more than Rimworld.
- World models with motivation-driven characters is a common subgenre of IF; you could do worse than starting with Galatea which is seminal and still very good. The author is an acquaintance of Crawford, and is aligned with his stated goals - you can read her critique of his book[0] and one of his more recent tools[1]. She has previously designed Versu, an AI-driven narrative engine, and has lauded work in virtually every major narrative game design tool.
- Façade did this for limited actors in a navigable virtual space in 2005.
- Elsinore was a popular game from 2019 that did this, also graphically, for Hamlet.
> If Erasmatron it was fully applied as imagined, it would allow you to stage Romeo and Juliet, but explore what happens if Romeo leaves Juliet alone for a week until things calm down, and work on the family relationships. It's quite lofty, but I believe we can still get closer to it.
This is an AGI fantasy, and definitely not the endgame of the Erasmatron. It will not be achieved by Crawford's authoring tools, and he refuses to consider even basic refinements to the UX of his authoring tools, let alone any paradigm shift. It will probably be achieved ~never, and would not be artistically interesting even if it was.
[0] https://emshort.blog/2017/08/01/chris-crawford-on-interactive-storytelling-second-edition-chris-crawford/ https://emshort.blog/2017/08/01/chris-crawford-on-interactiv...
[1] https://emshort.blog/2017/06/21/chris-crawfords-encounter-editor/ https://emshort.blog/2017/06/21/chris-crawfords-encounter-ed...