4 ms·
At least fornite cosmetics have limited gameplay impact (although not zero impact). It is quite possible to be a relatively competitive player without spending
by jsmith45 6y ago
At least fornite cosmetics have limited gameplay impact (although not zero impact).
It is quite possible to be a relatively competitive player without spending a single cent (and without needing excessive grinding to do so, or at least, no more grinding than a paying player).
This is a lot better than most mobile games (pay more or wait # hours to continue), or games with lootboxes whose results give serious competitive advantage. (There are far too many of the latter to even list.)
But I do dislike any game that depends on any form of microtransaction model. I've no real issue with meaningful DLC for single player games (i.e. the equivlent of the old expansion packs), but otherwise a game should either be a one time cost, or a simple subscription. Not some unholy hybrid of the two as has become all too common.
- dleslie 6y agoAh, but it's a social experience. The primary capital isn't one's competitive standing, it's the uniqueness of your gear. Fortnite's store UI is designed around limited time access panic sales.
- rowanG077 6y agoThis can be easily managed without microttansaction. Simply award in game point that allows a player to buy cosmetics. Do not create any way for players to trade money for in game points.
- m9731526 6y agoNo profit vs Big profit
- kmeisthax 6y agoIndeed. In fact, we've even spotted kids using "default" as a slur - which is exactly what you design for if you're building a microtransaction slurry game.
- josho 6y agoMy daughter recently encountered this in Roblox. Her friends gave her a hard time for her default skin. The peer pressure to spend money is real.
- judge2020 6y ago> although not zero impact For reference https://twitter.com/jmantheguy/status/970497516566347776?s=20 https://twitter.com/jmantheguy/status/970497516566347776?s=2...