3 ms·
I was thinking of implementing almost exactly this for mesh decimation. Certainly a decade or so ago you had enormous point clouds being generated that were too
by regularfry 6y ago
I was thinking of implementing almost exactly this for mesh decimation. Certainly a decade or so ago you had enormous point clouds being generated that were too big to fit in ram, and none of the common mesh decimation tools worked off disk. I imagine it's less of a constraint now.