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This use case can be done much simpler; this is something I've been doing with PulseAudio on my phone for years.
by seba_dos1 6y ago
This use case can be done much simpler; this is something I've been doing with PulseAudio on my phone for years.
- messo 6y agoCould you elaborate on your setup an usecase?
- seba_dos1 6y agoI just enable zeroconf discovery and allow network access in PulseAudio on my laptop and my phone, so both devices automatically see each other as a regular audio device. You can do that from UI via `paprefs`.
- mfru 6y agohttps://news.ycombinator.com/item?id=8863 https://news.ycombinator.com/item?id=8863 Have to link to that because I chuckled at your post.
- seba_dos1 6y agoIs that relevant though? ;) I don't think "using mobile phone as a wireless headset" is a primary use case for low-latency P2P apps and I certainly wouldn't propose using PulseAudio instead of such apps for, well, low-latency P2P communications.
- dirkt 6y agoThough PulseAudio doesn't really minimize latency ...
- seba_dos1 6y agoIt seems on par with a Bluetooth headset to me. Of course you have to use it over LAN and not over the Internet, but I don't think that's an issue for this particular use-case.
- deadalus 6y agoI use Soundwire for the same purpose.