2 ms·
It is perceptible, but doesn't matter that much in practice. If you're able to achieve the overall latency of around 30ms, you'll be able to play just fine - yo
by seba_dos1 6y ago
It is perceptible, but doesn't matter that much in practice. If you're able to achieve the overall latency of around 30ms, you'll be able to play just fine - your mind will quickly adjust to the latency, you just need to listen to your delayed output from the server and disable any local monitoring so you stay synchronized with others.
- Raphael_Amiard 6y agoAs a musician I kind of strongly disagree with that. I was never able to adjust to latency above ~8ms. Some people might. I can't. I spent as much effort as necessary to ensure that my setup has low latency. Of course if you're playing with quantization on, or sequencers, it's not as much of a problem
- texasbigdata 6y agoThat always struck me as the solution: pump a click centrally to everyone and then everyone synchronizes to it. You might not be able to monitor but you've "jammed" and actually created music.
- seba_dos1 6y agoThat's pretty much what Jamulus does: sound is mixed server-side, so you have a single point of reference (can be click track, can be drummer, can be sequencer...). You can even get a multi-track recording saved on the server so you can then adjust timings and give it a proper mix afterwards.