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That is how I recently encountered Ink, disassembling the Unity code for Haven [0]! Turns out the savegames are just encrypted JSON with a hardcoded key, and f
by ThePadawan 6y ago
That is how I recently encountered Ink, disassembling the Unity code for Haven [0]!
Turns out the savegames are just encrypted JSON with a hardcoded key, and for debugging purposes, the game even allows loading unencrypted JSON!
This, and setting a specific flag in the .dll to unlock developer mode, allowed me to a developer menu to replay a few scenes that I missed (but wasn't going to replay a ~20h game for).
First time in a long while where I had fun disassembling and debugging outside of work.
[0] https://store.steampowered.com/app/983970/Haven/ https://store.steampowered.com/app/983970/Haven/