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IIRC, Ink is for embedding into a larger game to handle the narrative, whereas Twine is for making standalone games.
by egypturnash 6y ago
IIRC, Ink is for embedding into a larger game to handle the narrative, whereas Twine is for making standalone games.
- ThePadawan 6y agoThat is how I recently encountered Ink, disassembling the Unity code for Haven [0]! Turns out the savegames are just encrypted JSON with a hardcoded key, and for debugging purposes, the game even allows loading unencrypted JSON! This, and setting a specific flag in the .dll to unlock developer mode, allowed me to a developer menu to replay a few scenes that I missed (but wasn't going to replay a ~20h game for). First time in a long while where I had fun disassembling and debugging outside of work. [0] https://store.steampowered.com/app/983970/Haven/ https://store.steampowered.com/app/983970/Haven/