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Yeah, the whole article comes off as written for the author's ego first, and everyone else last. He presents these rudimentary equations while lamenting that h
by mywittyname 6y ago
Yeah, the whole article comes off as written for the author's ego first, and everyone else last. He presents these rudimentary equations while lamenting that he's just ahead of his time. I'm sorry, but 3 * A/B is not some mind-blowing model of geopolitical forces at play.
SimCity came out around this time and was inspired by the book Urban Dynamics, which contains complicated models based on systems of differential equations which feed into one-another. Considering that, the work referenced seems elementary, to the point of not even needing to be explained.
As it turns out, those complicated systems are the foundation of fun for an entire class of games. Most strategy games, from SimCity, Civilization, Factorio, or Off World Trading Company consist largely of balancing growth across various interlocking systems.