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> He's essentially arguing for Probabilistic Programming without using the term. And saying it should be at the heart of all games, no just deep strategy games.
by yoz-y 6y ago
> He's essentially arguing for Probabilistic Programming without using the term. And saying it should be at the heart of all games, no just deep strategy games. Actually a step further he says it should be at the heart of any interactive software
I haven't grasped this at all from the article but let's assume that's what he said.
In that case I think he's 100% wrong. Many games are fun precisely because they are clear cut and straightforward with no probabilities or randomness. Best competitive games avoid random components altogether.