4 ms·
Wargames are more popular than ever, and cover a wider variety of topics than before, but (from the perspective of the 80s, surprisingly) the focus has largely
by morelisp 6y ago
Wargames are more popular than ever, and cover a wider variety of topics than before, but (from the perspective of the 80s, surprisingly) the focus has largely moved back to analog games.
The budget to make an analog game is considerably less, especially at "wargame quality". Selling 1k units at $30-70 of a unique system on a marginal topic is sustainable in a way that a digital version is not (and may never be; print-on-demand quality is improving, but the cost of cross-platform development and supporting digital distribution is rising). And the most interesting adversary in asymmetric, multiplayer, non-zero-sum situations often remains another human even given unlimited programmer and compute time.
Also, the field of wargame design is professionalizing, and the major clients with the "big" budgets (governments and NGOs) generally want dynamic, transparent, refereed games. Sometimes those have some digital support for the referee, but only for time or communication efficiency, not to increase the mathematical sophistication of the simulation. Think Excel spreadsheets, not SVMs.