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The worst critic of your game is yourself. Even if your game is insanely boring, if you spend enough time toiling away on it, tweaking it, playing testing, crit
by bogwog 6y ago
The worst critic of your game is yourself. Even if your game is insanely boring, if you spend enough time toiling away on it, tweaking it, playing testing, critically thinking about the complexities of it, etc, you'll grow extremely attached to it very quickly.
I am automatically skeptical of anyone that tries to defend their art by referencing science, but in this case, as an indie developer with my own fair share of failures and lots of experience in development, I'm not just skeptical; I'm pretty confident that I know why this person failed, and why they'll continue to fail unless they change their thinking.
Although I will say, in fairness to the author, that I have not read any of his books, seen his lectures, or played his games. So maybe he really is a genius game designer with ideas too advanced for any of us to appreciate.
EDIT: okay now after reading another comment with more background information about the author, I feel like a dick for the tone I used here. But I'll leave the comment up anyways because, well, I feel like it's still useful advice (at least the first paragraph)