3 ms·
> When people don't get it, is it their failing or mine? I've made dozens of languages and studied thousands more. One easy tip: show ~10 lines of code near t
by breck 6y ago
> When people don't get it, is it their failing or mine?
I've made dozens of languages and studied thousands more.
One easy tip: show ~10 lines of code near the top of the
page, above the fold.
Without that, you'll probably never get a critical mass of
discerning critics to care, because they're too busy.
I'm very interested in your lang, both because I
like langs and like creating board games, but
gave up b/c I couldnt find code.
- dmuth 6y agoYes, I completely agree. I've seen so many cool ideas out there that are largely a failure of "marketing", which is basically the fist few lines of the README.md. I always encourage junior devs to include some lines of code to do a "hello world", or a screenshot if it's something graphical, or both, _as early as possible_ in the README, so as to show the casual reader what their project is all about.
- mathgladiator 6y agoWill do, I have a large task on my hand, and I appreciate the feedback. I'll definitely do that both on the github and main site.
- svachalek 6y agoFor programming languages I can't upvote this enough! History and motivation and features and all that are interesting if I decide to learn about the language, but to decide whether I want to learn about it, it's really all about seeing a code sample that inspires me.