2 ms·
As someone who has followed Crawford's trajectory for the past 15ish years I have to say his biggest problem may be the opposite. He is so tightly married to th
by morelisp 6y ago
As someone who has followed Crawford's trajectory for the past 15ish years I have to say his biggest problem may be the opposite. He is so tightly married to the idea that narrative simulations must produce concrete, written, book-like stories that he misses how effective modern simulation games (not just computer games, but also boardgames, RP, consims, "paxsims", etc) can effectively engage systems literacy - even though they do not process "natural-language" textual inputs, through a mathematical ur-model, into "natural-language" textual outputs.
I think the average group of analysts running a matrix game is considerably more "mathematically-minded" in that they are much more interested in what the simulation does than whether it produces a particular form of output.