3 ms·
The style of modeling that he describes as used in Balance of Power seems the equivalent of the field of system dynamics (https://en.wikipedia.org/wiki/System_d
by PeterisP 6y ago
The style of modeling that he describes as used in Balance of Power seems the equivalent of the field of system dynamics (https://en.wikipedia.org/wiki/System_dynamics https://en.wikipedia.org/wiki/System_dynamics) which is applied in various fields, in some cases also in gaming.
My impression that far from being ignored, such ideas are actually applied - though they do not necessarily involve his ideas, as it's unclear whether they contribute much novel except from that particular application in the game Balance of Power, since the key concepts and methods (e.g. Jay Forrester's work) significantly predate the game and were widely published long before Chris Crawford's writings. Since Crawford seemingly does not "integrate" with that field of research, it also makes sense that people writing simulations like that (which are actually quite common in certain genres of gaming and also non-gaming use-cases) would not rely on his work but on the similar, but more developed practices of others.