4 ms·
I highly doubt that anyone has not made a game whose systems complexity surpassed the algorithmic hurdle of multiplying three numbers, or two numbers and a cons
by freeone3000 6y ago
I highly doubt that anyone has not made a game whose systems complexity surpassed the algorithmic hurdle of multiplying three numbers, or two numbers and a constant. I have not previously heard of this person or of their work.
Were it not for HN, I likely wouldn't ever have -- he made two 4/5 games, and sold a quarter of a million copies! This is absolutely a modest success, but this was thirty years ago. He doesn't seem to have published anything since: wikipedia says he started working on Interactive Fiction in 1991, but stopped in 2018 (having released nothing) since "humanity will take centuries to catch up". It seems as if his ego has outstripped his accomplishments.
- jbullock35 6y ago> I have not previously heard of this person or of their work. In the late 1980s, he was a significant figure in computer gaming. I knew about him because of Balance of Power.
- martin_a 6y ago> In the late 1980s, he was a significant figure in computer gaming. We all have our time and place. Seems like his time is long gone and he struggles to acknowledge it.
- karmakaze 6y agoDon't conflate the simplicity of a formula with its significance.
- calahad 6y agoI'd just throw in for context that BoP absolutely had more significance at the time than its sales numbers would show.