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Complicated invisible simulations that the player interacts with only on the periphery do not make for good gameplay. This has been proven repeatedly. Orion 3
by Pxtl 6y ago
Complicated invisible simulations that the player interacts with only on the periphery do not make for good gameplay. This has been proven repeatedly. Orion 3 famously killed the MOO franchise trying this approach. A variety of space fighter games promised the player a living simulated universe to play in, forgetting that the key point of the game was not to watch stellar politics that you could only minimally manipulate.
- username90 6y agoPeople like them in the right situations, like your enemies in strategy games. You don't interact with their populations, civic choices etc, nor have you any insight into how the AI makes these choices, but it is still all there running in the game. It isn't easy to create a hard rule of when low interaction simulations adds to the game, but it is clearly wrong to say that they are always bad.
- Pxtl 6y agoI would point to "Ghandi threatening you with nuclear weapons" as a counterexample. Civ AI players were notoriously mercurial and their behavior is so bewildering that people developed elaborate theories about software bugs that are completely false to explain them (the "Ghandi becomes violent late-game because of integer rollover" myth).
- deleted 6y ago[deleted]