3 ms·
As a game developer I like Chris Crawford but it’s like someone should have told him decades ago that the first step of making game devs listen to you is to cre
by redisman 6y ago
As a game developer I like Chris Crawford but it’s like someone should have told him decades ago that the first step of making game devs listen to you is to create games that are fun or interesting to play. Last thing of his I tested felt like a web toy proof of concept which wasn’t doing anything mind blowing and not really a game at all. In my professional opinion he has been far too much the “ideas guy” but without compelling execution, he’s just one of hundreds of “misunderstood” game design geniuses out there who never got a great game produced.
It’s sad because I think his mission is very worthwhile. He reminds me a quite a bit of a few other tragic underground game developers like Ullillillia and “Bobs game”.
- aidenn0 6y agoSomeone did tell him that 30 years ago and he basically said "if that's the rules I'm leaving"
- adenozine 6y agoSource of this? Unless you meant it as an anecdote
- morelisp 6y agoIt is probably the most famous moment of any GDC. https://www.youtube.com/watch?v=VwZi58u1FjI https://www.youtube.com/watch?v=VwZi58u1FjI
- adenozine 6y agoGuess I'm just out of the loop! Thanks for the link
- InitialLastName 6y agoOof, comparing himself to Beethoven and Shakespeare (both fairly successful because people wanted to and continue to want to experience the products of their artistic abilities) while dismissing that nobody wants to play his game because it isn't "fun" is the biggest mental disconnect I've ever seen.
- aidenn0 6y agoRight. I watch Shakespeare's plays because they are fun; outside of English classes, that's probably the norm rather than the exception.