3 ms·
Lots of games are throwaway code - you essentially start over for the next one. That's wildly inefficient of course, which is why the generic reusable parts hav
by stefan_ 6y ago
Lots of games are throwaway code - you essentially start over for the next one. That's wildly inefficient of course, which is why the generic reusable parts have been factored out into huge engines like Unreal Engine, and those generally have some test coverage.