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I believe they're talking about Rust's performance vs C/C++, but I could be wrong
by d3fault 6y ago
I believe they're talking about Rust's performance vs C/C++, but I could be wrong
- k__ 6y agoYes, sorry. I was talking about performance.
- wyldfire 6y agoIs that only a recent phenomenon, though? Hasn't it always been competitive?
- dralley 6y agoWhat they likely mean is that C++ gamedev libraries have been heavily optimized over the course of many years, so while there is no theoretical limitation on Rust's equivalents, polishing them to the same degree is nontrivial and takes time. Bevy is the closest and that is a recent development (last couple of months).