4 ms·
Rockstar forgot to strip the PlayStation binaries so I suppose those are the variable names of the original codebase.
by bzb6 6y ago
Rockstar forgot to strip the PlayStation binaries so I suppose those are the variable names of the original codebase.
- aap_ 6y agoThose are struct names though. So they wouldn't be in there. They did share some headers with the MTA developers though and that's where we got bRenderScorched from. i think the body part name is ours though.
- bzb6 6y agoWow... how did mta convince rockstar to share stuff like that? For what purpose?
- aap_ 6y agoR* was a lot more open at the time and I guess they wanted to help them implement a multiplayer mode. that was before the whole hot coffee story.
- Hamuko 6y agoGuess it was good market research. Now GTA V / GTA Online made half a billion dollars in 2019, six years after it was released.
- Stevvo 6y agoDefinitely. Early GTA Online was heavily inspired by MTA game modes. For example, the races on crazy roads floating in the sky was a hallmark of MTA. It's far too abstract to think R* came up with that idea independently of the many years of prior art in MTA. It's a shame they only copied the game modes and not the architecture, as GTA Online's biggest downfall is the P2P networking.
- acct776 6y agoAnd yet, the gameplay in MTA was more fun. Go figure.
- deleted 6y ago[deleted]