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I get you. I was a game developer a couple of lifetimes ago. I once had to investigate and fix a bug called "HANDBAG TURNS INTO A BANANA". Never had anything li
by ggambetta 6y ago
I get you. I was a game developer a couple of lifetimes ago. I once had to investigate and fix a bug called "HANDBAG TURNS INTO A BANANA". Never had anything like that in the corp world :_(
- alisonatwork 6y agoHang in there. We once had a bug "PRODUCT IMAGE TURNS INTO A DOG" due to some code that kept falling back to an embarrassing placeholder.
- dannywheeler 6y agoI think "Right-click, see spiderman" was the highlight of my career.
- rvense 6y agoIn my very first developer job, I was creating a backend for a social media-type phone app. This was sort of a skunk works project that the founder and "Chief Innovation Officer" of a successful company wanted to do on the side, but he only had the budget for a couple of juniors. Anyway, I didn't know a lot of things, so at one point I got the test environment and production environment tangled up in the code. I don't even remember the details of this confusion and I'm not sure I'd be capable of understanding how this was possible, but the long and the short of it is that one time the boss came down and asked something like "Why am I a horse?", and the answer was that he was being logged in as a user on the test environment which had a name that was a horse pun and a horse for a profile picture. Fun times.
- monocasa 6y agoHad 'under strained conditions, debug console comments negatively about your mother.' A debug line someone thought wouldn't ever see the light of day.
- keyle 6y ago"Title name says POOP" cca. 2006
- ttt0 6y agoReminds me of the interview with Tarn Adams from Dwarf Fortress. https://www.youtube.com/watch?v=VAhHkJQ3KgY https://www.youtube.com/watch?v=VAhHkJQ3KgY
- fnord77 6y agois it more stressful working on games than in the corp world?
- deleted 6y ago[deleted]
- BossingAround 6y agoAsk CDPR developers.
- skeeter2020 6y agoof course it's going to vary, but yes. I don't know if the new development model of "hit release date and fix everything after we sell the DLC" has made this better or worse.
- SeanBoocock 6y agoI have never had a job that wasn't at least games adjacent, but I expect the comparison is not that clear. There is a huge diversity of commercial game development, just as there is for commercial software development generally. On average game development is probably more stressful because: it is an entertainment product in addition to being a piece of software; the funding models for independent game developers are often project based, which can lead to a lot of instability. There are corners of game development that are more "chill" than others. Studios doing work-for-hire for other projects can build sustainable businesses. People in the "serious" game and simulation space seem to have a pretty normal work experience. Likewise shared tech teams at the biggest publishers/developers are more insulated from business variability and shifting project deadlines.
- robotnikman 6y agoIt seems like bigger game companies push for lots of crunch and are more stressful, while smaller companies and indie dev teams are more relaxed. This is all anecdotal from interviews, news, etc that I've seen.