4 ms·
A lot of games were hardcoded for a specific FPS. Even modern-ish ones!
by peruvian 6y ago
A lot of games were hardcoded for a specific FPS. Even modern-ish ones!
- ricardobayes 6y agoOur local computer graphics prof hated this and set the loop rate random for the opengl idle function on our submission server. At one point it hang for 5 minutes between frames.
- lostgame 6y agoBrilliant move, must have been one hell of a smart guy. I hate to say it, but fixed frame rates these days seem very 'lazy'? Obviously depending on use case and hardware.
- dagmx 6y agoI wouldn't call it lazy. All development is compromise. Especially game development. If you know the game is only going to run on certain hardware, and you make the most money during the launch period of the game, it doesn't make sense to spend time, effort and money on something niche for the future.
- Macha 6y agoDelta times make difficulty for games that rely on lockstep for multiplayer. It's why factorio, for example, is capped at 60fps and will slow down gameplay at slower framerates.