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How would that make a difference? Or were the party sizes different between you and your opponents?
by jsight 6y ago
How would that make a difference? Or were the party sizes different between you and your opponents?
- ivarv 6y agoTwo players of similar skill would probably get creamed by a team with a large skill disparity.
- jsight 6y agoI guess, but (making up numbers here) two players with 750 skill would be 1500 or an average of 750. A sum might match them up against two players with 1300 skill & 200 skill due to the 1500 sum. OTOH, the average would match them up against... an average of 750, so the same people? I'm sure I'm just missing something really fundamental about how this all works.
- chairmanwow1 6y agoSo our opponents were queueing as individuals and were highly skilled. So their “party Elo” was genuinely 2k. Parties would be selected to take place in a match (2v2 / 3v3 / 4v4) of similar party Elos. We would either get paired with another couple 2k players against a full team of 2k (4v4 match) or in the worst case a 2v2 against 2k players. In the 2v2 case, because of the Elo difference the opposing side was expected to win >99.99% of the time.
- bitshiftfaced 6y agoSince there are an equal number of players on both teams, why would it matter if the system used the average or the sum of the players' Elo? Wouldn't both methods have the same outcome?
- nwallin 6y agoPlayers A and B are friends in real life and play a game together. Player A has a rating of 900 and Player B has a rating of 1100. They queue up as a team for a 2v2 match. Players C and D and randos on the internet and solo queue for whatever. Player C has a rating of 1900 and Player D has a rating of 2100. The matchmaking system tries to find a match for Players A and B to play against. Their Team Rating is 900+1100 = 2000, so it looks for another team rated around 2000 to play against. The matchmaking system finds a team rated 1000, and that's no good, and a team rated 3000, and that's no good either. It can't find a team rated 2000, so it goes to the fallback plan. It just tosses the team into the solo queue and lets the solo queue matchmaking system handle it. The solo queue matchmaking system has a player with a rating of 1900, a player with a rating of 2100, and a ~~team~~ player with a rating of 2000. Perfect! It matches the ~~team~~ player with a 2000 rating against the 1900 and the 2100, which averages out to 2000.