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I wondered what would happen if you applied this philosophy to a game engine. Imagine Unity, but with the ability to open a REPL in-game and run all of your cod
by nonbirithm 6y ago
I wondered what would happen if you applied this philosophy to a game engine. Imagine Unity, but with the ability to open a REPL in-game and run all of your code interactively.
I managed to accomplish this somewhat with Lua. Designing the engine so that all the cool things like creating and equipping items, generating maps, etc. are in public APIs you can use interactively has given me a lot of power. I'm not sure if the benefits offset the maintainability tradeoff, but I'm somehow continually excited to sit down and mess around with it. Taken as a single-user experience, being the only person to understand the system and write more code, it is almost a dream come true.
- ohmree 6y agoArcadia seems like what you described. https://github.com/arcadia-unity/arcadia https://github.com/arcadia-unity/arcadia
- Procrastes 6y agoAlso see: Show HN: Real-time multiplayer games with cubes. Early feedback on dev docs?[1] 1. https://news.ycombinator.com/item?id=26109153 https://news.ycombinator.com/item?id=26109153
- masijo 6y agohttps://github.com/cbaggers/cepl https://github.com/cbaggers/cepl https://youtu.be/6pMyhrDcMzw https://youtu.be/6pMyhrDcMzw