4 ms·
As an iPhone developer (well, mainly designer, but I also write Cocoa) I can tell you that thinking it's "some pretty gloss" is a big mistake. It's not "gloss"
by flyosity 15y ago
As an iPhone developer (well, mainly designer, but I also write Cocoa) I can tell you that thinking it's "some pretty gloss" is a big mistake. It's not "gloss" it's incredible over-execution and it's what separates a regular app from a blockbuster app. This is especially true in games. The audio design, impeccable visual design and extreme planning of every single user interaction is what takes an app to the top.
By dismissing immaculate execution and over a year's worth of work from some of the top game & visual designers in the iPhone industry as "some pretty gloss" you're completely missing why it (and almost every other Tap Tap Tap app) has went #1.
- jamie_ca 15y agoYeah, I understand that the visuals are what gets the masses to jump on it - especially since that's basically all you have to base your opinion on in the app store. That they went almost 2/3 of the development time before plugging the games in is also an indication that they know exactly where they need to focus to make it such a hit. I think a few years of desktop linux experience combined with a love of ugly-but-fun 8- and 16-bit console games has just left me in the habit of looking beyond the shiny to identify the crunchy gameplay lurking underneath.