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A mouse is an interface best suited for continuous-shaped requirement, e.g. aiming a pointer in games, drawing, and other inherently 2-dimensional arbitrary pre
by mcqueenjordan 6y ago
A mouse is an interface best suited for continuous-shaped requirement, e.g. aiming a pointer in games, drawing, and other inherently 2-dimensional arbitrary precision input modalities.
Textual interfaces (e.g. code), reading, navigating filesystems, etc. is inherently discrete (folders have files, files have words, words have letters). For discrete applications such as these, I (and many others) prefer mouseless modes of interaction. A mouse can point at many different precise points for a given character in a word, but it's still the same logical place.
(Yes, I'm aware that pixels are finite and thus the continuous analogy is "technically incorrect". Its validity stands.)
- O_H_E 6y ago> Textual interfaces ... inherently discrete That continues vs discrete actually makes a lot of sense. That analogy helps me put a finger on things I wasn't to articulate before.
- thanato0s 6y agoWow. That's a great and clear explanation. Thanks for that!
- ducktective 6y agoPossibly the best explanation on keyboard-oriented workflow. Bravo!