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The book Game Engine Architecture by Jason Gregory might be more detailed than you'd like, but it still covers a lot of those issues (for both 2D and 3D). As a
by pjungwir 6y ago
The book Game Engine Architecture by Jason Gregory might be more detailed than you'd like, but it still covers a lot of those issues (for both 2D and 3D). As a programmer-but-not-a-game-programmer, I was fascinated to read about the different modules within a game and how they interact. Before reading, if I ever did write a game, I probably would have ignored the "don't write your own engine" advice. Maybe I still would. :-) But at least I have a taste of the awesome amount an engine gives you.