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> Also, even the general approach for game development--presumably there's some white boarding phase followed by a wireframe phase etc like you have with app de
by Tossrock 6y ago
> Also, even the general approach for game development--presumably there's some white boarding phase followed by a wireframe phase etc like you have with app dev? What does that look like in game dev land, what are some reasonable tools for hobbyists for each stage, etc?
This is called "greyboxing" in game dev, where you build functionality (often levels) with plain grey boxes rather than actual art assets to test whether a concept is fun, playable, etc.
- meheleventyone 6y agoThey're often not literally grey. You're kit-bashing for form rather than aesthetics. As such you need some ability to differentiate things. Similarly there's a minimum amount of FX feedback and UI you also need to make a game understandable.