4 ms·
This reminds me of the misunderstandings around frame rate. It used to be that people would think "you can't make out individual frames of video at 24fps, so th
by function_seven 6y ago
This reminds me of the misunderstandings around frame rate. It used to be that people would think "you can't make out individual frames of video at 24fps, so there's no reason to go higher than that".
And, yeah, I don't see a fast-moving slideshow at 24fps, but there is still a significant visible difference between 24, 30, 48, 60, 144, etc.
Just because you can't make out the building blocks of the thing, doesn't mean you can't see the effect of increasing the resolution (whether spatial or temporal).
- nitrogen 6y agoLatencty went through a similar dark age until recently. People would argue that human reaction times are at best around 100ms, but the feedback loop formed by the eyes and ears, through the hands, into the keyboard/mouse/musical instrument, and back out to the ears/eyes, is much more sensitive than that.
- LocalH 6y agoRhythm games are proof of that. Despite the 80ms or so "inherent latency" that we have, we can still be pretty exact in terms of synchronization with external stimuli.