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There are lots of different gaming communities of varying qualities (and toxicity levels). You paint with a broad brush, but this is understandable when the mos
by aethertron 6y ago
There are lots of different gaming communities of varying qualities (and toxicity levels). You paint with a broad brush, but this is understandable when the most visible aspects of online gamer culture are on the big, barely-moderated social media free-for-all platforms. The forum age was better, forums being run by people who cared about quality of discourse on their platforms. And they still exist, here and there.
ETA: Twitter and Reddit and Youtube are the social media platforms I mean. People also let their blog comments turn into free-for-alls. But doesn't a subreddit Reddit count a forum? Kinda. It's not really _run_ by its admins, like a proper independent forum.
- bluefirebrand 6y ago> the most visible aspects of online gamer culture are on the big, barely-moderated social media free-for-all platforms The most visible aspects of online gamer culture is whatever some gaming "journalist" dug up on the internet and wrote an article about.
- ehnto 6y agoYes I'll concede I was generalizing, my comment is directed at the "popular internet" if that makes sense. I have spent a huge portion of my life active in gaming and gaming communities though, so I've seen the full spectrum of possibilities. I'm still active in a few communities with more mature discourse. To stand by my statement, I've never seen a sewing subreddit send death threats and hate mail to employees just trying to keep a job, or stalk a CEOs wife out of the public eye, just because a video game has some bugs. It's not just one or two edge cases either, it's a bandwagon of hatred on the popular internet. You're right that it's platforms like Twitter, Reddit, Imgur et al, that enable it, but I don't think that diminishes the issue. There's enough of the "noisy minority" to be harmful.